Rename 'Pick' to 'RandomPick'

... because 'pick' is way too generic a name to spend a keyword on.
This commit is contained in:
Randy Heit 2014-12-23 21:46:27 -06:00
commit 3fb9e754f1
5 changed files with 11 additions and 11 deletions

View file

@ -1696,7 +1696,7 @@ ExpVal FxRandom::EvalExpression (AActor *self)
//
//
//==========================================================================
FxPick::FxPick(FRandom * r, TArray<FxExpression*> mi, const FScriptPosition &pos)
FxRandomPick::FxRandomPick(FRandom * r, TArray<FxExpression*> mi, const FScriptPosition &pos)
: FxExpression(pos)
{
for (unsigned int index = 0; index < mi.Size(); index++)
@ -1713,7 +1713,7 @@ FxPick::FxPick(FRandom * r, TArray<FxExpression*> mi, const FScriptPosition &pos
//
//==========================================================================
FxPick::~FxPick()
FxRandomPick::~FxRandomPick()
{
}
@ -1723,7 +1723,7 @@ FxPick::~FxPick()
//
//==========================================================================
FxExpression *FxPick::Resolve(FCompileContext &ctx)
FxExpression *FxRandomPick::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
for (unsigned int index = 0; index < min.Size(); index++)
@ -1741,7 +1741,7 @@ FxExpression *FxPick::Resolve(FCompileContext &ctx)
//
//==========================================================================
ExpVal FxPick::EvalExpression(AActor *self)
ExpVal FxRandomPick::EvalExpression(AActor *self)
{
ExpVal val;
val.Type = VAL_Int;