Merge remote-tracking branch 'gzdoom/master' into big_beautiful_merge
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commit
3fdd22ef91
1433 changed files with 484787 additions and 9566 deletions
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@ -296,7 +296,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals& doomMap)
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// Collect all the models we want to bake into the level mesh
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if (lm_models)
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{
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TThinkerIterator<AActor> it(&doomMap, PClass::FindClass("Actor"), STAT_STATIC, true);
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TThinkerIterator<AActor> it(&doomMap, PClass::FindClass("Actor"), STAT_STATIC, FThinkerIteratorMode::forceSearch);
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AActor* thing;
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while ((thing = it.Next()) != nullptr)
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{
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@ -650,7 +650,9 @@ void DoomLevelMesh::AddSidesToDrawLists(const TArray<int>& sides, LevelMeshDrawL
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int dynlightindex = -1;
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if (di->Level->HasDynamicLights && !di->isFullbrightScene() && decals[0].texture != nullptr && !lm_dynlights)
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{
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#ifdef NEEDS_BIG_BEAUTIFUL_MERGE_PORTING
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dynlightindex = decals[0].SetupLights(di, state, lightdata, level.sides[sideIndex].lighthead);
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#endif
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}
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for (const HWDecalCreateInfo& info : decals)
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@ -1046,7 +1048,7 @@ void DoomLevelMesh::UpdateLightShadows(sector_t* sector)
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{
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for (FSection& section : level.sections.SectionsForSector(sector))
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{
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int lightcount = 0;
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#ifdef NEEDS_BIG_BEAUTIFUL_MERGE_PORTING
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FLightNode* cur = section.lighthead;
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while (cur)
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{
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@ -1057,6 +1059,7 @@ void DoomLevelMesh::UpdateLightShadows(sector_t* sector)
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}
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cur = cur->nextLight;
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}
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#endif
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}
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}
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@ -1182,12 +1185,16 @@ void DoomLevelMesh::UpdateSideLightList(FLevelLocals& doomMap, unsigned int side
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return;
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FreeLightList(sideBlock.Lights.Start, sideBlock.Lights.Count);
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#ifdef NEEDS_BIG_BEAUTIFUL_MERGE_PORTING
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sideBlock.Lights = CreateLightList(sub->section->lighthead, sub->sector->PortalGroup);
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#endif
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}
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else
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{
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FreeLightList(sideBlock.Lights.Start, sideBlock.Lights.Count);
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#ifdef NEEDS_BIG_BEAUTIFUL_MERGE_PORTING
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sideBlock.Lights = CreateLightList(side->lighthead, side->sector->PortalGroup);
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#endif
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}
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int surf = Sides[sideIndex].FirstSurface;
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@ -1215,7 +1222,9 @@ void DoomLevelMesh::UpdateFlatLightList(FLevelLocals& doomMap, unsigned int sect
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sector_t* sector = &doomMap.sectors[sectorIndex];
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for (FSection& section : doomMap.sections.SectionsForSector(sectorIndex))
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{
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#ifdef NEEDS_BIG_BEAUTIFUL_MERGE_PORTING
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Flats[sectorIndex].Lights.Push(CreateLightList(section.lighthead, section.sector->PortalGroup));
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#endif
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}
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int surf = Flats[sectorIndex].FirstSurface;
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@ -1373,7 +1382,9 @@ void DoomLevelMesh::CreateSide(FLevelLocals& doomMap, unsigned int sideIndex)
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{
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if (!lightlistCreated)
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{
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#ifdef NEEDS_BIG_BEAUTIFUL_MERGE_PORTING
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sideBlock.Lights = CreateLightList(sub->section->lighthead, sub->sector->PortalGroup);
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#endif
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lightlistCreated = true;
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}
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@ -1388,7 +1399,9 @@ void DoomLevelMesh::CreateSide(FLevelLocals& doomMap, unsigned int sideIndex)
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}
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else
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{
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#ifdef NEEDS_BIG_BEAUTIFUL_MERGE_PORTING
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sideBlock.Lights = CreateLightList(side->lighthead, side->sector->PortalGroup);
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#endif
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subsector_t* sub = seg->Subsector;
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sector_t* front = side->sector;
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@ -1480,7 +1493,11 @@ void DoomLevelMesh::CreateFlat(FLevelLocals& doomMap, unsigned int sectorIndex)
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int lightlistSection = 0;
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for (FSection& section : doomMap.sections.SectionsForSector(sectorIndex))
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{
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#ifdef NEEDS_BIG_BEAUTIFUL_MERGE_PORTING
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Flats[sectorIndex].Lights.Push(CreateLightList(section.lighthead, section.sector->PortalGroup));
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#else
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Flats[sectorIndex].Lights.Push({});
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#endif
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const auto& lightlist = Flats[sectorIndex].Lights.Last();
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HWFlatMeshHelper result;
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