- moved friction flag from special to Flags as well.
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4 changed files with 15 additions and 6 deletions
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@ -630,7 +630,7 @@ int P_GetFriction(const AActor *mo, int *frictionfactor)
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}
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}
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if (!(sec->special & FRICTION_MASK) &&
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if (!(sec->Flags & SECF_FRICTION) &&
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Terrains[TerrainTypes[sec->GetTexture(sector_t::floor)]].Friction == 0)
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{
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continue;
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