- Fixed: Cheats in demos must not access the weapon slots.
- Fixed: S_ChannelEnded didn't check for a NULL SfxInfo. - Fixed: R_InitTables did a typecast to angle_t instead of fixed_t. - Fixed: PowerProtection and PowerDamage applied their defaults incorrectly. - Fixed: The damage type property didn't properly read its factor. SVN r1257 (trunk)
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6 changed files with 36 additions and 13 deletions
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@ -1149,7 +1149,7 @@ DEFINE_PROPERTY(damagetype, S, Actor)
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DEFINE_PROPERTY(damagefactor, SF, Actor)
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{
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PROP_STRING_PARM(str, 0);
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PROP_FIXED_PARM(id, 0);
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PROP_FIXED_PARM(id, 1);
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if (bag.Info->DamageFactors == NULL) bag.Info->DamageFactors=new DmgFactors;
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