- blocked off direct access to TAngle’s internal storage.
This commit is contained in:
parent
3d2578820b
commit
4032576519
31 changed files with 123 additions and 235 deletions
|
|
@ -4101,7 +4101,7 @@ struct aim_t
|
|||
int frontflag = P_PointOnLineSidePrecise(startpos, li);
|
||||
|
||||
if (aimdebug)
|
||||
Printf("Found line %d: toppitch = %f, bottompitch = %f\n", li->Index(), toppitch.Degrees, bottompitch.Degrees);
|
||||
Printf("Found line %d: toppitch = %f, bottompitch = %f\n", li->Index(), toppitch.Degrees(), bottompitch.Degrees());
|
||||
|
||||
if (li->isLinePortal() && frontflag == 0)
|
||||
{
|
||||
|
|
@ -4145,7 +4145,7 @@ struct aim_t
|
|||
return;
|
||||
|
||||
if (aimdebug)
|
||||
Printf("After line %d: toppitch = %f, bottompitch = %f, planestocheck = %d\n", li->Index(), toppitch.Degrees, bottompitch.Degrees, planestocheck);
|
||||
Printf("After line %d: toppitch = %f, bottompitch = %f, planestocheck = %d\n", li->Index(), toppitch.Degrees(), bottompitch.Degrees(), planestocheck);
|
||||
|
||||
sector_t *entersec = frontflag ? li->frontsector : li->backsector;
|
||||
sector_t *exitsec = frontflag ? li->backsector : li->frontsector;
|
||||
|
|
@ -4770,7 +4770,7 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
|||
{
|
||||
IFVIRTUALPTR(trace.Actor, AActor, SpawnLineAttackBlood)
|
||||
{
|
||||
VMValue params[] = { trace.Actor, t1, bleedpos.X, bleedpos.Y, bleedpos.Z, trace.SrcAngleFromTarget.Degrees, damage, newdam };
|
||||
VMValue params[] = { trace.Actor, t1, bleedpos.X, bleedpos.Y, bleedpos.Z, trace.SrcAngleFromTarget.Degrees(), damage, newdam };
|
||||
VMCall(func, params, countof(params), nullptr, 0);
|
||||
}
|
||||
if (damage)
|
||||
|
|
@ -5098,7 +5098,7 @@ void P_TraceBleed(int damage, AActor *target, AActor *missile)
|
|||
double aim;
|
||||
|
||||
aim = g_atan(missile->Vel.Z / target->Distance2D(missile));
|
||||
pitch = -DAngle::ToDegrees(aim);
|
||||
pitch = -DAngle::fromRad(aim);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue