- create pipeline images
- fix some minor typos
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4 changed files with 33 additions and 3 deletions
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@ -237,7 +237,7 @@ void VkPostprocess::RenderEffect(const FString &name)
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VkPPRenderPassKey key;
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key.BlendMode = step.BlendMode;
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key.InputTextures = step.Textures.Size();
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key.Uniforms = step.Uniforms.Data.Size() != 0;
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key.Uniforms = step.Uniforms.Data.Size();
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key.Shader = mShaders[step.ShaderName].get();
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key.OutputFormat = (step.Output.Type == PPTextureType::PPTexture) ? mTextures[step.Output.Texture]->Format : VK_FORMAT_R16G16B16A16_SFLOAT;
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