- Fixed: When r3837 moved SNDINFO parsing before MAPINFO parsing, it broke support for Hexen's $map SNDINFO command. Removed LEVEL2_MUSICDEFINED, since it's no longer needed by the new implementation for this command.

SVN r3856 (trunk)
This commit is contained in:
Randy Heit 2012-08-28 03:21:13 +00:00
commit 40cefe6107
3 changed files with 19 additions and 12 deletions

View file

@ -61,6 +61,8 @@ static cluster_info_t TheDefaultClusterInfo;
TArray<FEpisode> AllEpisodes;
extern TMap<int, FString> HexenMusic;
//==========================================================================
//
//
@ -918,8 +920,6 @@ DEFINE_MAP_OPTION(music, true)
{
parse.ParseAssign();
parse.ParseMusic(info->Music, info->musicorder);
// Flag the level so that the $MAP command doesn't override this.
info->flags2 |= LEVEL2_MUSICDEFINED;
}
DEFINE_MAP_OPTION(intermusic, true)
@ -1538,6 +1538,14 @@ level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo)
// to teleport to maps with standard names without needing a levelnum.
levelinfo->levelnum = GetDefaultLevelNum(levelinfo->mapname);
// Does this map have a song defined via SNDINFO's $map command?
// Set that as this map's default music if it does.
FString *song;
if ((song = HexenMusic.CheckKey(levelinfo->levelnum)) != NULL)
{
levelinfo->Music = *song;
}
return levelinfo;
}
@ -1832,7 +1840,6 @@ void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults, level_i
}
}
//==========================================================================
//
//