- Added Blzut3's statusbar maintenance patch.

SVN r1380 (trunk)
This commit is contained in:
Christoph Oelckers 2009-01-30 22:37:55 +00:00
commit 40d740506d
6 changed files with 35 additions and 35 deletions

View file

@ -47,15 +47,7 @@
#include "i_system.h"
#include "g_level.h"
SBarInfo *SBarInfoScript[NUM_SCRIPTS] = {NULL,NULL,NULL,NULL,NULL};
static const char *DefaultScriptNames[NUM_SCRIPTS] =
{
"SBARINFO", //Custom
"sbarinfo/doom.txt",
NULL, //Heretic
NULL, //Hexen
NULL //Strife
};
SBarInfo *SBarInfoScript[2] = {NULL,NULL};
static const char *SBarInfoTopLevel[] =
{
@ -114,7 +106,7 @@ static const char *SBarInfoRoutineLevel[] =
static void FreeSBarInfoScript()
{
for(int i = 0;i < NUM_SCRIPTS;i++)
for(int i = 0;i < 2;i++)
{
if (SBarInfoScript[i] != NULL)
{
@ -126,28 +118,25 @@ static void FreeSBarInfoScript()
void SBarInfo::Load()
{
Printf ("ParseSBarInfo: Loading default status bar definitions.\n");
for(int i = 1;i < NUM_SCRIPTS;i++) // Read in default bars if they exist
if(gameinfo.statusbar != NULL)
{
if(DefaultScriptNames[i] != NULL)
int lump = Wads.CheckNumForFullName(gameinfo.statusbar, true);
if(lump != -1)
{
int lump = Wads.CheckNumForFullName(DefaultScriptNames[i], true);
if(lump != -1)
{
if(SBarInfoScript[i] == NULL)
SBarInfoScript[i] = new SBarInfo(lump);
else
SBarInfoScript[i]->ParseSBarInfo(lump);
}
Printf ("ParseSBarInfo: Loading default status bar definition.\n");
if(SBarInfoScript[SCRIPT_DEFAULT] == NULL)
SBarInfoScript[SCRIPT_DEFAULT] = new SBarInfo(lump);
else
SBarInfoScript[SCRIPT_DEFAULT]->ParseSBarInfo(lump);
}
}
if(Wads.CheckNumForName(DefaultScriptNames[SCRIPT_CUSTOM]) != -1)
if(Wads.CheckNumForName("SBARINFO") != -1)
{
Printf ("ParseSBarInfo: Loading custom status bar definition.\n");
int lastlump, lump;
lastlump = 0;
while((lump = Wads.FindLump(DefaultScriptNames[SCRIPT_CUSTOM], &lastlump)) != -1)
while((lump = Wads.FindLump("SBARINFO", &lastlump)) != -1)
{
if(SBarInfoScript[SCRIPT_CUSTOM] == NULL)
SBarInfoScript[SCRIPT_CUSTOM] = new SBarInfo(lump);