- minor adjustments
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c2df818012
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40ee32a0ce
8 changed files with 30 additions and 17 deletions
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@ -366,9 +366,7 @@ sector_t *VulkanFrameBuffer::RenderView(player_t *player)
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NoInterpolateView = false;
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// Shader start time does not need to be handled per level. Just use the one from the camera to render from.
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#if 0
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GetRenderState()->CheckTimer(player->camera->Level->ShaderStartTime);
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#endif
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// prepare all camera textures that have been used in the last frame.
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// This must be done for all levels, not just the primary one!
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for (auto Level : AllLevels())
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@ -763,6 +761,7 @@ void VulkanFrameBuffer::BeginFrame()
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mScreenBuffers->BeginFrame(screen->mScreenViewport.width, screen->mScreenViewport.height, screen->mSceneViewport.width, screen->mSceneViewport.height);
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mSaveBuffers->BeginFrame(SAVEPICWIDTH, SAVEPICHEIGHT, SAVEPICWIDTH, SAVEPICHEIGHT);
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mPostprocess->BeginFrame();
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mRenderState->BeginFrame();
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mRenderPassManager->UpdateDynamicSet();
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}
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