Remove multithreading RenderState as that seemed to be a poor approach

This commit is contained in:
dpjudas 2023-10-09 03:20:19 +02:00
commit 411b281e7c
19 changed files with 64 additions and 237 deletions

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@ -53,7 +53,7 @@ void VkPPRenderState::PopGroup()
void VkPPRenderState::Draw()
{
fb->GetRenderState(0)->EndRenderPass();
fb->GetRenderState()->EndRenderPass();
VkPPRenderPassKey key;
key.BlendMode = BlendMode;