Misc surface and lightmapper related cleanup and renaming
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13 changed files with 200 additions and 185 deletions
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@ -638,14 +638,14 @@ void VkLevelMeshUploader::UploadSurfaces()
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LevelMeshSurface* surface = submesh->GetSurface(j);
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SurfaceInfo info;
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info.Normal = FVector3(surface->plane.X, surface->plane.Z, surface->plane.Y);
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info.PortalIndex = surface->portalIndex;
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info.SamplingDistance = (float)surface->sampleDimension;
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info.Sky = surface->bSky;
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info.Alpha = surface->alpha;
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if (surface->texture)
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info.Normal = FVector3(surface->Plane.X, surface->Plane.Z, surface->Plane.Y);
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info.PortalIndex = surface->PortalIndex;
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info.SamplingDistance = (float)surface->SampleDimension;
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info.Sky = surface->IsSky;
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info.Alpha = surface->Alpha;
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if (surface->Texture)
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{
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auto mat = FMaterial::ValidateTexture(surface->texture, 0);
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auto mat = FMaterial::ValidateTexture(surface->Texture, 0);
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info.TextureIndex = Mesh->fb->GetBindlessTextureIndex(mat, CLAMP_NONE, 0);
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}
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else
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