- removed the voxel vertex buffer because it needs to be gone before implementing a model vertex buffer.

This commit is contained in:
Christoph Oelckers 2014-06-19 14:46:55 +02:00
commit 412d6499d9
4 changed files with 7 additions and 152 deletions

View file

@ -899,16 +899,3 @@ bool gl_IsHUDModelForPlayerAvailable (player_t * player)
return ( smf != NULL );
}
//===========================================================================
//
// gl_CleanModelData
//
//===========================================================================
void gl_CleanModelData()
{
for (unsigned i=0;i<Models.Size(); i++)
{
Models[i]->CleanGLData();
}
}