- removed the voxel vertex buffer because it needs to be gone before implementing a model vertex buffer.
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4 changed files with 7 additions and 152 deletions
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@ -899,16 +899,3 @@ bool gl_IsHUDModelForPlayerAvailable (player_t * player)
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return ( smf != NULL );
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}
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//===========================================================================
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//
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// gl_CleanModelData
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//
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//===========================================================================
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void gl_CleanModelData()
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{
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for (unsigned i=0;i<Models.Size(); i++)
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{
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Models[i]->CleanGLData();
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}
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}
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