- removed the voxel vertex buffer because it needs to be gone before implementing a model vertex buffer.

This commit is contained in:
Christoph Oelckers 2014-06-19 14:46:55 +02:00
commit 412d6499d9
4 changed files with 7 additions and 152 deletions

View file

@ -118,7 +118,6 @@ void FGLRenderer::Initialize()
FGLRenderer::~FGLRenderer()
{
gl_CleanModelData();
gl_DeleteAllAttachedLights();
FMaterial::FlushAll();
//if (mThreadManager != NULL) delete mThreadManager;