- removed the voxel vertex buffer because it needs to be gone before implementing a model vertex buffer.
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4 changed files with 7 additions and 152 deletions
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@ -118,7 +118,6 @@ void FGLRenderer::Initialize()
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FGLRenderer::~FGLRenderer()
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{
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gl_CleanModelData();
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gl_DeleteAllAttachedLights();
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FMaterial::FlushAll();
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//if (mThreadManager != NULL) delete mThreadManager;
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