- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.

- consolidated the actor based damage factor code which was repeated multiple times in various damage inflicting functions.
This commit is contained in:
Christoph Oelckers 2016-03-22 00:06:58 +01:00
commit 4155e84a1c
24 changed files with 133 additions and 121 deletions

View file

@ -135,7 +135,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, fixedvec3 *optpo
return true;
// calculate the point where the user would touch the wall.
divline_t dll, dlu;
fdivline_t dll, dlu;
fixed_t inter, checkx, checky;
P_MakeDivline (line, &dll);