Add pipeline barrier for draw indirect calls
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1 changed files with 4 additions and 0 deletions
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@ -283,6 +283,10 @@ void VkLightmap::Render()
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}
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#ifdef USE_DRAWINDIRECT
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PipelineBarrier()
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.AddMemory(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_INDIRECT_COMMAND_READ_BIT)
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.Execute(cmdbuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT);
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cmdbuffer->drawIndexedIndirect(drawindexed.CommandsBuffer->buffer, 0, drawindexed.Pos, sizeof(VkDrawIndexedIndirectCommand));
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#endif
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