- Assembly code is disabled when building with __APPLE__ defined, for now.
- If you aren't targeting x86, m_fixed.h only includes basicinlines.h now. - Moved x64inlines.h into basicinlines.h. - Replaced uses of __int64 with types from doomtype.h. - The stop console command no longer ends single player games, just the demo that was being recorded. - In C mode, the sc_man parser no longer allows multi-line string constants without using the \ character to preface the newline character. This makes it much easier to diagnose errors where you forget the closing quote of a string. - Fixed: V_BreakLines() added the terminating '\0' to the last line of the input string. - Added font as a parameter to V_BreakLines and removed its keepspace parameter, which was never passed as anything other than the default. SVN r331 (trunk)
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parent
73032c2f3d
commit
419724dd02
30 changed files with 327 additions and 565 deletions
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@ -983,7 +983,7 @@ static void M_ExtractSaveData (const FSaveGameNode *node)
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memcpy (comment + timelen, pcomment, commentlen);
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}
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comment[timelen+commentlen] = 0;
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SaveComment = V_BreakLines (216*screen->GetWidth()/640/CleanXfac, comment);
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SaveComment = V_BreakLines (screen->Font, 216*screen->GetWidth()/640/CleanXfac, comment);
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delete[] comment;
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delete[] time;
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delete[] pcomment;
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@ -2921,7 +2921,7 @@ bool M_SaveLoadResponder (event_t *ev)
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{
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V_FreeBrokenLines (SaveComment);
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}
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SaveComment = V_BreakLines (216*screen->GetWidth()/640/CleanXfac, workbuf);
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SaveComment = V_BreakLines (screen->Font, 216*screen->GetWidth()/640/CleanXfac, workbuf);
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}
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break;
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@ -3099,7 +3099,7 @@ void M_Drawer ()
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BorderNeedRefresh = screen->GetPageCount ();
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SB_state = screen->GetPageCount ();
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FBrokenLines *lines = V_BreakLines (320, messageString);
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FBrokenLines *lines = V_BreakLines (screen->Font, 320, messageString);
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y = 100;
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for (i = 0; lines[i].Width >= 0; i++)
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