- Assembly code is disabled when building with __APPLE__ defined, for now.

- If you aren't targeting x86, m_fixed.h only includes basicinlines.h now.
- Moved x64inlines.h into basicinlines.h.
- Replaced uses of __int64 with types from doomtype.h.
- The stop console command no longer ends single player games, just the demo
  that was being recorded.
- In C mode, the sc_man parser no longer allows multi-line string constants
  without using the \ character to preface the newline character. This makes
  it much easier to diagnose errors where you forget the closing quote of a
  string.
- Fixed: V_BreakLines() added the terminating '\0' to the last line of the
  input string.
- Added font as a parameter to V_BreakLines and removed its keepspace
  parameter, which was never passed as anything other than the default.


SVN r331 (trunk)
This commit is contained in:
Randy Heit 2006-09-19 23:25:51 +00:00
commit 419724dd02
30 changed files with 327 additions and 565 deletions

View file

@ -832,7 +832,7 @@ int FWadCollection::CheckNumForName (const char *name, int space)
while (i != NULL_INDEX)
{
if (*(__int64 *)&LumpInfo[i].name == *(__int64 *)&uname)
if (*(QWORD *)&LumpInfo[i].name == *(QWORD *)&uname)
{
if (LumpInfo[i].namespc == space) break;
// If the lump is from one of the special namespaces exclusive to Zips
@ -864,7 +864,7 @@ int FWadCollection::CheckNumForName (const char *name, int space, int wadnum)
i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];
while (i != NULL_INDEX &&
(*(__int64 *)&LumpInfo[i].name != *(__int64 *)&uname ||
(*(QWORD *)&LumpInfo[i].name != *(QWORD *)&uname ||
LumpInfo[i].namespc != space ||
LumpInfo[i].wadnum != wadnum))
{
@ -1520,7 +1520,7 @@ int FWadCollection::FindLump (const char *name, int *lastlump, bool anyns)
while (lump_p < &LumpInfo[NumLumps])
{
if ((anyns || lump_p->namespc == ns_global) &&
*(__int64 *)&lump_p->name == *(__int64 *)&name8)
*(QWORD *)&lump_p->name == *(QWORD *)&name8)
{
int lump = lump_p - &LumpInfo[0];
*lastlump = lump + 1;