- removed the D3D texture atlas implementation.
This is a necessary first step for simplifying the texture handling in order to refactor it. # Conflicts: # src/gl/system/gl_swframebuffer.cpp # src/textures/textures.h # src/win32/fb_d3d9.cpp
This commit is contained in:
parent
d9f6546c16
commit
41a0e6af4a
4 changed files with 36 additions and 545 deletions
|
|
@ -159,13 +159,7 @@ enum FTextureFormat : uint32_t
|
|||
TEX_Pal,
|
||||
TEX_Gray,
|
||||
TEX_RGB, // Actually ARGB
|
||||
/*
|
||||
TEX_DXT1,
|
||||
TEX_DXT2,
|
||||
TEX_DXT3,
|
||||
TEX_DXT4,
|
||||
TEX_DXT5,
|
||||
*/
|
||||
|
||||
TEX_Count
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue