- removed the D3D texture atlas implementation.

This is a necessary first step for simplifying the texture handling in order to refactor it.

# Conflicts:
#	src/gl/system/gl_swframebuffer.cpp
#	src/textures/textures.h
#	src/win32/fb_d3d9.cpp
This commit is contained in:
Christoph Oelckers 2018-03-16 21:50:22 +01:00
commit 41a0e6af4a
4 changed files with 36 additions and 545 deletions

View file

@ -159,13 +159,7 @@ enum FTextureFormat : uint32_t
TEX_Pal,
TEX_Gray,
TEX_RGB, // Actually ARGB
/*
TEX_DXT1,
TEX_DXT2,
TEX_DXT3,
TEX_DXT4,
TEX_DXT5,
*/
TEX_Count
};