- removed the intermediate P_SpawnPlayer inline
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6 changed files with 8 additions and 14 deletions
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@ -1379,7 +1379,7 @@ int G_FinishTravel ()
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// The player being spawned here is a short lived dummy and
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// must not start any ENTER script or big problems will happen.
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pawndup = P_SpawnPlayer(start, pnum, SPF_TEMPPLAYER);
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pawndup = level.SpawnPlayer(start, pnum, SPF_TEMPPLAYER);
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if (pawndup != NULL)
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{
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if (!(changeflags & CHANGELEVEL_KEEPFACING))
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