- removed the intermediate P_SpawnPlayer inline
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6 changed files with 8 additions and 14 deletions
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@ -5338,7 +5338,7 @@ AActor *FLevelLocals::SpawnMapThing (FMapThing *mthing, int position)
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}
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if (!deathmatch && !(flags2 & LEVEL2_RANDOMPLAYERSTARTS))
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{
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return P_SpawnPlayer(&start, pnum, (flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
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return SpawnPlayer(&start, pnum, (flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
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}
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return NULL;
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}
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