- removed the intermediate P_SpawnPlayer inline

This commit is contained in:
Christoph Oelckers 2019-01-28 03:02:25 +01:00
commit 41e576bbb5
6 changed files with 8 additions and 14 deletions

View file

@ -889,7 +889,7 @@ void FLevelLocals::SpawnExtraPlayers()
if (playeringame[i] && players[i].mo == NULL)
{
players[i].playerstate = PST_ENTER;
P_SpawnPlayer(&playerstarts[i], i, (flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
SpawnPlayer(&playerstarts[i], i, (flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
}
}
}