- removed the intermediate P_SpawnPlayer inline
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6 changed files with 8 additions and 14 deletions
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@ -889,7 +889,7 @@ void FLevelLocals::SpawnExtraPlayers()
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if (playeringame[i] && players[i].mo == NULL)
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{
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players[i].playerstate = PST_ENTER;
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P_SpawnPlayer(&playerstarts[i], i, (flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
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SpawnPlayer(&playerstarts[i], i, (flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
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}
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}
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}
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