- removed the intermediate P_SpawnPlayer inline
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6 changed files with 8 additions and 14 deletions
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@ -458,7 +458,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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{
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players[i].mo = nullptr;
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FPlayerStart *mthing = Level->PickPlayerStart(i);
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P_SpawnPlayer(mthing, i, (Level->flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
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Level->SpawnPlayer(mthing, i, (Level->flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
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}
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}
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}
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