- use standard sprite lighting for voxels.

Per-pixel lighting requires normals which voxels do not have.
This commit is contained in:
Christoph Oelckers 2018-10-31 12:28:10 +01:00
commit 41fd34e424
3 changed files with 3 additions and 1 deletions

View file

@ -509,6 +509,7 @@ void InitModels()
FVoxelModel *md = (FVoxelModel*)Models[VoxelDefs[i]->Voxel->VoxelIndex];
FSpriteModelFrame smf;
memset(&smf, 0, sizeof(smf));
smf.isVoxel = true;
smf.modelIDs[1] = smf.modelIDs[2] = smf.modelIDs[3] = -1;
smf.modelIDs[0] = VoxelDefs[i]->Voxel->VoxelIndex;
smf.skinIDs[0] = md->GetPaletteTexture();