- use standard sprite lighting for voxels.
Per-pixel lighting requires normals which voxels do not have.
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3 changed files with 3 additions and 1 deletions
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@ -509,6 +509,7 @@ void InitModels()
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FVoxelModel *md = (FVoxelModel*)Models[VoxelDefs[i]->Voxel->VoxelIndex];
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FSpriteModelFrame smf;
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memset(&smf, 0, sizeof(smf));
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smf.isVoxel = true;
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smf.modelIDs[1] = smf.modelIDs[2] = smf.modelIDs[3] = -1;
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smf.modelIDs[0] = VoxelDefs[i]->Voxel->VoxelIndex;
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smf.skinIDs[0] = md->GetPaletteTexture();
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