- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
- FCoverageBuffer is only used in r_things.cpp, so its declaration does not need to be in a global header that's included everywhere. SVN r3258 (trunk)
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9 changed files with 136 additions and 126 deletions
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@ -464,7 +464,7 @@ void APowerInvulnerable::EndEffect ()
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//
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//===========================================================================
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int APowerInvulnerable::AlterWeaponSprite (vissprite_t *vis)
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int APowerInvulnerable::AlterWeaponSprite (visstyle_t *vis)
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{
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int changed = Inventory == NULL ? false : Inventory->AlterWeaponSprite(vis);
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if (Owner != NULL)
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@ -655,7 +655,7 @@ void APowerInvisibility::EndEffect ()
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//
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//===========================================================================
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int APowerInvisibility::AlterWeaponSprite (vissprite_t *vis)
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int APowerInvisibility::AlterWeaponSprite (visstyle_t *vis)
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{
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int changed = Inventory == NULL ? false : Inventory->AlterWeaponSprite(vis);
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// Blink if the powerup is wearing off
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