fix mipmapping
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eb6e085038
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1 changed files with 1 additions and 1 deletions
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@ -464,7 +464,7 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadVertShader(FString shadername
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std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername, const char *frag_lump, const char *material_lump, const char* mateffect_lump, const char *light_lump_shared, const char *light_lump, const char *defines, const VkShaderKey& key, const UserShaderDesc *shader)
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{
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FString definesBlock;
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BuildDefinesBlock(definesBlock, defines, false, key, shader);
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BuildDefinesBlock(definesBlock, defines, true, key, shader);
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FString layoutBlock;
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BuildLayoutBlock(layoutBlock, true, key, shader);
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