Rename FRenderer::ClearBuffer to SetClearColor

This commit is contained in:
Magnus Norddahl 2017-01-15 03:21:35 +01:00
commit 42535b17f1
5 changed files with 6 additions and 6 deletions

View file

@ -1013,7 +1013,7 @@ struct FGLInterface : public FRenderer
bool RequireGLNodes() override;
int GetMaxViewPitch(bool down) override;
void ClearBuffer(int color) override;
void SetClearColor(int color) override;
void Init() override;
};
@ -1263,7 +1263,7 @@ int FGLInterface::GetMaxViewPitch(bool down)
//
//===========================================================================
void FGLInterface::ClearBuffer(int color)
void FGLInterface::SetClearColor(int color)
{
PalEntry pe = GPalette.BaseColors[color];
GLRenderer->mSceneClearColor[0] = pe.r / 255.f;