- replaced P_FindSectorFromTag with an FSectorTagIterator class.

This is done to encapsulate the gory details of tag search in one place so that the implementation of multiple tags per sector remains contained to a few isolated spots in the code.
This also moves the special 'tag == 0 -> activate backsector' handling into the iterator class.
This commit is contained in:
Christoph Oelckers 2015-04-14 22:39:57 +02:00
commit 425e5b9ffc
18 changed files with 354 additions and 329 deletions

View file

@ -189,9 +189,8 @@ DFlicker::DFlicker (sector_t *sector, int upper, int lower)
void EV_StartLightFlickering (int tag, int upper, int lower)
{
int secnum;
secnum = -1;
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
FSectorTagIterator it(tag);
while ((secnum = it.Next()) >= 0)
{
new DFlicker (&sectors[secnum], upper, lower);
}
@ -359,9 +358,8 @@ DStrobe::DStrobe (sector_t *sector, int utics, int ltics, bool inSync)
void EV_StartLightStrobing (int tag, int upper, int lower, int utics, int ltics)
{
int secnum;
secnum = -1;
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
FSectorTagIterator it(tag);
while ((secnum = it.Next()) >= 0)
{
sector_t *sec = &sectors[secnum];
if (sec->lightingdata)
@ -374,9 +372,8 @@ void EV_StartLightStrobing (int tag, int upper, int lower, int utics, int ltics)
void EV_StartLightStrobing (int tag, int utics, int ltics)
{
int secnum;
secnum = -1;
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
FSectorTagIterator it(tag);
while ((secnum = it.Next()) >= 0)
{
sector_t *sec = &sectors[secnum];
if (sec->lightingdata)
@ -396,16 +393,14 @@ void EV_StartLightStrobing (int tag, int utics, int ltics)
void EV_TurnTagLightsOff (int tag)
{
int i;
int secnum;
// [RH] Don't do a linear search
for (secnum = -1; (secnum = P_FindSectorFromTag (tag, secnum)) >= 0; )
FSectorTagIterator it(tag);
while ((secnum = it.Next()) >= 0)
{
sector_t *sector = sectors + secnum;
int min = sector->lightlevel;
for (i = 0; i < sector->linecount; i++)
for (int i = 0; i < sector->linecount; i++)
{
sector_t *tsec = getNextSector (sector->lines[i],sector);
if (!tsec)
@ -427,10 +422,9 @@ void EV_TurnTagLightsOff (int tag)
void EV_LightTurnOn (int tag, int bright)
{
int secnum = -1;
// [RH] Don't do a linear search
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
int secnum;
FSectorTagIterator it(tag);
while ((secnum = it.Next()) >= 0)
{
sector_t *sector = sectors + secnum;
int tbright = bright; //jff 5/17/98 search for maximum PER sector
@ -480,15 +474,14 @@ void EV_LightTurnOn (int tag, int bright)
void EV_LightTurnOnPartway (int tag, fixed_t frac)
{
int i;
frac = clamp<fixed_t> (frac, 0, FRACUNIT);
// Search all sectors for ones with same tag as activating line
i = -1;
while ((i = P_FindSectorFromTag (tag, i)) >= 0)
int secnum;
FSectorTagIterator it(tag);
while ((secnum = it.Next()) >= 0)
{
sector_t *temp, *sector = sectors + i;
sector_t *temp, *sector = &sectors[secnum];
int j, bright = 0, min = sector->lightlevel;
for (j = 0; j < sector->linecount; ++j)
@ -520,9 +513,9 @@ void EV_LightTurnOnPartway (int tag, fixed_t frac)
void EV_LightChange (int tag, int value)
{
int secnum = -1;
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
int secnum;
FSectorTagIterator it(tag);
while ((secnum = it.Next()) >= 0)
{
sectors[secnum].SetLightLevel(sectors[secnum].lightlevel + value);
}
@ -681,8 +674,8 @@ void EV_StartLightGlowing (int tag, int upper, int lower, int tics)
lower = temp;
}
secnum = -1;
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
FSectorTagIterator it(tag);
while ((secnum = it.Next()) >= 0)
{
sector_t *sec = &sectors[secnum];
if (sec->lightingdata)
@ -701,9 +694,8 @@ void EV_StartLightGlowing (int tag, int upper, int lower, int tics)
void EV_StartLightFading (int tag, int value, int tics)
{
int secnum;
secnum = -1;
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
FSectorTagIterator it(tag);
while ((secnum = it.Next()) >= 0)
{
sector_t *sec = &sectors[secnum];
if (sec->lightingdata)