Fix typo in comment
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2 changed files with 2 additions and 2 deletions
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@ -708,7 +708,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
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if (xsprites != NULL && sprites[i].lotag == 710)
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{ // Blood ambient sound
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mapthings[count].args[0] = xsprites[i].Data3;
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// I am totally guessing abount the volume level. 50 seems to be a pretty
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// I am totally guessing about the volume level. 50 seems to be a pretty
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// typical value for Blood's standard maps, so I assume it's 100-based.
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mapthings[count].args[1] = xsprites[i].Data4;
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mapthings[count].args[2] = xsprites[i].Data1;
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