- Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
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27 changed files with 248 additions and 144 deletions
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@ -153,10 +153,10 @@ static const FBinding DefStrifeBindings[] =
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{ "backspace", "invdrop" },
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{ "z", "showpop 3" },
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{ "k", "showpop 2" },
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{ "q", "invquery" },
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{ NULL }
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// not done
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// h - use health
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// q - query inventory
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};
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const char *KeyNames[NUM_KEYS] =
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