- Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
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27 changed files with 248 additions and 144 deletions
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@ -1530,6 +1530,18 @@ bool AHealthPickup::Use (bool pickup)
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return P_GiveBody (Owner, health);
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}
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//===========================================================================
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//
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// AHealthPickup :: Serialize
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//
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//===========================================================================
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void AHealthPickup::Serialize (FArchive &arc)
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{
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Super::Serialize(arc);
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arc << autousemode;
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}
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// Backpack -----------------------------------------------------------------
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//===========================================================================
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