- Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
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27 changed files with 248 additions and 144 deletions
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@ -425,6 +425,7 @@ static menuitem_t ControlsItems[] =
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{ control, "Next item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invnext"} },
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{ control, "Previous item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invprev"} },
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{ control, "Drop item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invdrop"} },
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{ control, "Query item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invquery"} },
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{ control, "Drop weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapdrop"} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ whitetext,"Other", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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