Added per-actor camera FOV.

This commit is contained in:
nashmuhandes 2017-08-28 10:07:32 +08:00 committed by Rachael Alexanderson
commit 42db31b816
4 changed files with 7 additions and 1 deletions

View file

@ -346,6 +346,7 @@ DEFINE_FIELD(AActor, Conversation)
DEFINE_FIELD(AActor, DecalGenerator)
DEFINE_FIELD(AActor, fountaincolor)
DEFINE_FIELD(AActor, CameraHeight)
DEFINE_FIELD(AActor, CameraFOV)
DEFINE_FIELD(AActor, RadiusDamageFactor)
DEFINE_FIELD(AActor, SelfDamageFactor)
DEFINE_FIELD(AActor, StealthAlpha)
@ -520,6 +521,7 @@ void AActor::Serialize(FSerializer &arc)
A("spriterotation", SpriteRotation)
("alternative", alternative)
A("cameraheight", CameraHeight)
A("camerafov", CameraFOV)
A("tag", Tag)
A("visiblestartangle",VisibleStartAngle)
A("visibleendangle",VisibleEndAngle)