Added per-actor camera FOV.
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27dfebdb7d
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4 changed files with 7 additions and 1 deletions
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@ -346,6 +346,7 @@ DEFINE_FIELD(AActor, Conversation)
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DEFINE_FIELD(AActor, DecalGenerator)
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DEFINE_FIELD(AActor, fountaincolor)
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DEFINE_FIELD(AActor, CameraHeight)
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DEFINE_FIELD(AActor, CameraFOV)
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DEFINE_FIELD(AActor, RadiusDamageFactor)
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DEFINE_FIELD(AActor, SelfDamageFactor)
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DEFINE_FIELD(AActor, StealthAlpha)
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@ -520,6 +521,7 @@ void AActor::Serialize(FSerializer &arc)
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A("spriterotation", SpriteRotation)
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("alternative", alternative)
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A("cameraheight", CameraHeight)
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A("camerafov", CameraFOV)
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A("tag", Tag)
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A("visiblestartangle",VisibleStartAngle)
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A("visibleendangle",VisibleEndAngle)
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