- fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication. SVN r3053 (trunk)
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2 changed files with 5 additions and 5 deletions
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@ -4336,7 +4336,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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mobj->tid = mthing->thingid;
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mobj->AddToHash ();
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mobj->PrevAngle = mobj->angle = (DWORD)((mthing->angle * UCONST64(0x100000000)) / 360);
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mobj->PrevAngle = mobj->angle = (DWORD)((mthing->angle * CONST64(0x100000000)) / 360);
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// Check if this actor's mapthing has a conversation defined
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if (mthing->Conversation > 0)
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