Fix missing particles in true color mode
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3 changed files with 12 additions and 2 deletions
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@ -2686,6 +2686,8 @@ void R_DrawParticle_RGBA(vissprite_t *vis)
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int countbase = vis->x2 - x1;
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R_DrawMaskedSegsBehindParticle(vis);
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DrawerCommandQueue::WaitForWorkers();
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uint32_t fg = shade_pal_index_simple(color, calc_light_multiplier(LIGHTSCALE(0, vis->Style.ColormapNum << FRACBITS)));
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uint32_t fg_red = (fg >> 16) & 0xff;
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