Fix using wrong light list for 3d floors
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0c0ca70b28
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4306d2d3d8
1 changed files with 9 additions and 1 deletions
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@ -193,7 +193,15 @@ int DoomLevelMesh::AddSurfaceLights(const LevelMeshSurface* surface, LevelMeshLi
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}
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else if (doomsurf->Type == ST_MIDDLESIDE || doomsurf->Type == ST_UPPERSIDE || doomsurf->Type == ST_LOWERSIDE)
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{
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node = doomsurf->Side->lighthead;
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if (!doomsurf->ControlSector)
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{
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node = doomsurf->Side->lighthead;
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}
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else // 3d floor needs light from the sidedef on the other side
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{
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int otherside = doomsurf->Side->linedef->sidedef[0] == doomsurf->Side ? 1 : 0;
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node = doomsurf->Side->linedef->sidedef[otherside]->lighthead;
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}
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}
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if (!node)
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return 0;
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