- Added Gez's submission for Eternity-style skybox definitions.
SVN r2151 (trunk)
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8 changed files with 316 additions and 25 deletions
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@ -354,12 +354,22 @@ void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling)
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{
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int movetype = ld->args[3];
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// [GZ] Eternity does allow the attached sector to be the control sector,
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// this permits elevator effects (ceiling attached to floors), so instead
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// of checking whether the two sectors are the same, we prevent a plane
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// from being attached to itself. This should be enough to do the trick.
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if (ld->frontsector == control)
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{
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if (ceiling) movetype &= ~LINK_CEILING;
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else movetype &= ~LINK_FLOOR;
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}
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// Make sure we have only valid combinations
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movetype &= LINK_FLAGMASK;
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if ((movetype & LINK_FLOORMIRROR) == LINK_FLOORMIRRORFLAG) movetype &= ~LINK_FLOORMIRRORFLAG;
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if ((movetype & LINK_CEILINGMIRROR) == LINK_CEILINGMIRRORFLAG) movetype &= ~LINK_CEILINGMIRRORFLAG;
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if (movetype != 0 && ld->frontsector != NULL && ld->frontsector != control)
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if (movetype != 0 && ld->frontsector != NULL)//&& ld->frontsector != control) Needs to be allowed!
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{
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AddSingleSector(scrollplane, ld->frontsector, movetype);
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}
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