- Added Gez's submission for Eternity-style skybox definitions.
SVN r2151 (trunk)
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parent
ecb9d2f24b
commit
4310b239f4
8 changed files with 316 additions and 25 deletions
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@ -3418,8 +3418,24 @@ void P_SetupLevel (char *lumpname, int position)
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else
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{
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// We need translators only for Doom format maps.
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// If none has been defined in a map use the game's default.
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P_LoadTranslator(!level.info->Translator.IsEmpty()? level.info->Translator.GetChars() : gameinfo.translator.GetChars());
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const char *translator;
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if (!level.info->Translator.IsEmpty())
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{
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// The map defines its own translator.
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translator = level.info->Translator.GetChars();
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}
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else
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{
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// Has the user overridden the game's default translator with a commandline parameter?
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translator = Args->CheckValue("-xlat");
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if (translator == NULL)
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{
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// Use the game's default.
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translator = gameinfo.translator.GetChars();
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}
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}
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P_LoadTranslator(translator);
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}
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CheckCompatibility(map);
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@ -3561,17 +3577,23 @@ void P_SetupLevel (char *lumpname, int position)
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}
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else if (!map->isText) // regular nodes are not supported for text maps
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{
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times[7].Clock();
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P_LoadSubsectors (map);
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times[7].Unclock();
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// If all 3 node related lumps are empty there's no need to output a message.
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// This just means that the map has no nodes and the engine is supposed to build them.
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if (map->Size(ML_SEGS) != 0 || map->Size(ML_SSECTORS) != 0 || map->Size(ML_NODES) != 0)
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{
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times[7].Clock();
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P_LoadSubsectors (map);
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times[7].Unclock();
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times[8].Clock();
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if (!ForceNodeBuild) P_LoadNodes (map);
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times[8].Unclock();
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times[8].Clock();
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if (!ForceNodeBuild) P_LoadNodes (map);
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times[8].Unclock();
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times[9].Clock();
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if (!ForceNodeBuild) P_LoadSegs (map);
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times[9].Unclock();
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times[9].Clock();
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if (!ForceNodeBuild) P_LoadSegs (map);
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times[9].Unclock();
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}
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else ForceNodeBuild = true;
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}
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else ForceNodeBuild = true;
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}
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