- removed token 'mode' because it isn't used anywhere and clashed with some actor properties.
- fixed uninitialized counter variable in DECORATE parser. - allow dottable_id of xxx.color so that the property parser can parse 'powerup.color'. - fixed crash with actor replacement in script compiler. - add the lump number to tree nodes because parts of the property parser need that to make decisions. - removed test stuff. - converted inventory.txt, player.txt and specialspot.txt to ZSCRIPT. These were the minimal files required to allow actor.txt to parse successfully. - removed the converted files from the DECORATE include list so that these are entirely handled by ZSCRIPT now.
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18 changed files with 601 additions and 844 deletions
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@ -1526,7 +1526,7 @@ void ParseDecorate (FScanner &sc)
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void ParseAllDecorate()
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{
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int lastlump, lump;
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int lastlump = 0, lump;
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while ((lump = Wads.FindLump("DECORATE", &lastlump)) != -1)
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{
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