- removed token 'mode' because it isn't used anywhere and clashed with some actor properties.
- fixed uninitialized counter variable in DECORATE parser. - allow dottable_id of xxx.color so that the property parser can parse 'powerup.color'. - fixed crash with actor replacement in script compiler. - add the lump number to tree nodes because parts of the property parser need that to make decisions. - removed test stuff. - converted inventory.txt, player.txt and specialspot.txt to ZSCRIPT. These were the minimal files required to allow actor.txt to parse successfully. - removed the converted files from the DECORATE include list so that these are entirely handled by ZSCRIPT now.
This commit is contained in:
parent
a72fbb771f
commit
433bf46010
18 changed files with 601 additions and 844 deletions
|
|
@ -658,7 +658,7 @@ VMFunction *FFunctionBuildList::AddFunction(PClass *cls, FxExpression *code, con
|
|||
return func;
|
||||
}
|
||||
|
||||
Printf("Adding %s\n", name.GetChars());
|
||||
//Printf("Adding %s\n", name.GetChars());
|
||||
|
||||
Item it;
|
||||
it.Class = cls;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue