- Added Gez's submissions for A_M_Saw customization, area damage and
pitch for A_FireCustomMissile. SVN r1685 (trunk)
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a687a61c76
commit
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9 changed files with 54 additions and 27 deletions
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@ -247,31 +247,39 @@ DEFINE_ACTION_FUNCTION(AActor, A_MarineLook)
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//
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//============================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_M_Saw)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_M_Saw)
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{
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ACTION_PARAM_START(4);
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ACTION_PARAM_SOUND(fullsound, 0);
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ACTION_PARAM_SOUND(hitsound, 1);
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ACTION_PARAM_INT(damage, 2);
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ACTION_PARAM_CLASS(pufftype, 3);
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if (self->target == NULL)
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return;
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if (pufftype == NULL) pufftype = PClass::FindClass(NAME_BulletPuff);
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if (damage == 0) damage = 2;
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A_FaceTarget (self);
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if (self->CheckMeleeRange ())
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{
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angle_t angle;
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int damage;
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AActor *linetarget;
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damage = 2 * (pr_m_saw()%10+1);
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damage *= (pr_m_saw()%10+1);
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angle = self->angle + (pr_m_saw.Random2() << 18);
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P_LineAttack (self, angle, MELEERANGE+1,
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P_AimLineAttack (self, angle, MELEERANGE+1, &linetarget), damage,
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NAME_Melee, NAME_BulletPuff);
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NAME_Melee, pufftype);
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if (!linetarget)
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{
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S_Sound (self, CHAN_WEAPON, "weapons/sawfull", 1, ATTN_NORM);
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S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM);
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return;
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}
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S_Sound (self, CHAN_WEAPON, "weapons/sawhit", 1, ATTN_NORM);
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S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM);
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// turn to face target
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angle = R_PointToAngle2 (self->x, self->y, linetarget->x, linetarget->y);
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@ -292,7 +300,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_M_Saw)
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}
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else
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{
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S_Sound (self, CHAN_WEAPON, "weapons/sawfull", 1, ATTN_NORM);
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S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM);
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}
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//A_Chase (self);
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}
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