- Added Gez's submissions for A_M_Saw customization, area damage and
pitch for A_FireCustomMissile. SVN r1685 (trunk)
This commit is contained in:
parent
a687a61c76
commit
43a71eba31
9 changed files with 54 additions and 27 deletions
|
|
@ -168,7 +168,8 @@ static FFlagDef ActorFlags[]=
|
|||
DEFINE_FLAG(MF4, NOSPLASHALERT, AActor, flags4),
|
||||
DEFINE_FLAG(MF4, SYNCHRONIZED, AActor, flags4),
|
||||
DEFINE_FLAG(MF4, NOTARGETSWITCH, AActor, flags4),
|
||||
DEFINE_FLAG(MF4, DONTHURTSPECIES, AActor, flags4),
|
||||
DEFINE_FLAG(MF4, DONTHARMCLASS, AActor, flags4),
|
||||
DEFINE_FLAG2(MF4_DONTHARMCLASS, DONTHURTSPECIES, AActor, flags4), // Deprecated name as an alias
|
||||
DEFINE_FLAG(MF4, SHIELDREFLECT, AActor, flags4),
|
||||
DEFINE_FLAG(MF4, DEFLECT, AActor, flags4),
|
||||
DEFINE_FLAG(MF4, ALLOWPARTICLES, AActor, flags4),
|
||||
|
|
@ -215,6 +216,7 @@ static FFlagDef ActorFlags[]=
|
|||
DEFINE_FLAG(MF6, FORCEPAIN, AActor, flags6),
|
||||
DEFINE_FLAG(MF6, NOFEAR, AActor, flags6),
|
||||
DEFINE_FLAG(MF6, BUMPSPECIAL, AActor, flags6),
|
||||
DEFINE_FLAG(MF6, DONTHARMSPECIES, AActor, flags6),
|
||||
|
||||
// Effect flags
|
||||
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue