- changed VMValue to handle strings by reference.

This makes VMValue a real POD type with no hacky overloads and eliminates a lot of destructor code in all places that call a VM function. Due to the way this had to be handled, none of these destructors could be skipped because any value could have been a string.
This required some minor changes in functions that passed a temporary FString into the VM to ensure that the temporary object lives long enough to be handled. The code generator had already been changed to deal with this in a previous commit.
This is easily offset by the code savings and reduced maintenance needs elsewhere.
This commit is contained in:
Christoph Oelckers 2017-03-22 01:44:56 +01:00
commit 4417afd548
9 changed files with 55 additions and 93 deletions

View file

@ -630,7 +630,8 @@ void cht_Give (player_t *player, const char *name, int amount)
IFVIRTUALPTR(player->mo, APlayerPawn, CheatGive)
{
VMValue params[3] = { player->mo, FString(name), amount };
FString namestr = name;
VMValue params[3] = { player->mo, &namestr, amount };
GlobalVMStack.Call(func, params, 3, nullptr, 0);
}
}
@ -641,7 +642,8 @@ void cht_Take (player_t *player, const char *name, int amount)
IFVIRTUALPTR(player->mo, APlayerPawn, CheatTake)
{
VMValue params[3] = { player->mo, FString(name), amount };
FString namestr = name;
VMValue params[3] = { player->mo, &namestr, amount };
GlobalVMStack.Call(func, params, 3, nullptr, 0);
}
}