- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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a8a5613675
commit
441cd0796f
116 changed files with 12502 additions and 80 deletions
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@ -52,8 +52,11 @@
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#include "v_text.h"
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#include "version.h"
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#include "printf.h"
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#include "gl_framebuffer.h"
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#ifdef HAVE_GLES2
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#include "gles_framebuffer.h"
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#endif
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#ifdef HAVE_VULKAN
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#include "vulkan/system/vk_framebuffer.h"
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#endif
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@ -462,7 +465,12 @@ public:
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if (fb == nullptr)
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{
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fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
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#ifdef HAVE_GLES2
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if( (Args->CheckParm ("-gles2_renderer")) || (vid_preferbackend == 3) )
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fb = new OpenGLESRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
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else
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#endif
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fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
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}
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fb->SetWindow(ms_window);
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@ -50,7 +50,10 @@
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#include "gl_renderer.h"
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#include "gl_framebuffer.h"
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#ifdef HAVE_GLES2
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#include "gles_framebuffer.h"
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#endif
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#ifdef HAVE_VULKAN
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#include "vulkan/system/vk_framebuffer.h"
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#endif
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@ -468,7 +471,12 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer ()
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#endif
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if (fb == nullptr)
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{
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fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
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#ifdef HAVE_GLES2
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if( (Args->CheckParm ("-gles2_renderer")) || (vid_preferbackend == 3) )
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fb = new OpenGLESRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
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else
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#endif
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fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
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}
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return fb;
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@ -71,7 +71,7 @@ PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc;
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SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : SystemBaseFrameBuffer(hMonitor, fullscreen)
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{
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if (!static_cast<Win32GLVideo *>(Video)->InitHardware(Window, 0))
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if (!static_cast<Win32GLVideo*>(Video)->InitHardware(Window, 0))
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{
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I_FatalError("Unable to initialize OpenGL");
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return;
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@ -510,7 +510,6 @@ BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lPa
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char szString[256];
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// Check the current video settings.
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//SendDlgItemMessage( hDlg, vid_renderer ? IDC_WELCOME_OPENGL : IDC_WELCOME_SOFTWARE, BM_SETCHECK, BST_CHECKED, 0 );
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SendDlgItemMessage( hDlg, IDC_WELCOME_FULLSCREEN, BM_SETCHECK, vid_fullscreen ? BST_CHECKED : BST_UNCHECKED, 0 );
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switch (vid_preferbackend)
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{
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@ -520,6 +519,11 @@ BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lPa
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case 2:
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SendDlgItemMessage( hDlg, IDC_WELCOME_VULKAN3, BM_SETCHECK, BST_CHECKED, 0 );
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break;
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#ifdef HAVE_GLES2
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case 3:
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SendDlgItemMessage( hDlg, IDC_WELCOME_VULKAN4, BM_SETCHECK, BST_CHECKED, 0 );
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break;
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#endif
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default:
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SendDlgItemMessage( hDlg, IDC_WELCOME_VULKAN1, BM_SETCHECK, BST_CHECKED, 0 );
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break;
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@ -574,6 +578,11 @@ BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lPa
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SetQueryIWad(hDlg);
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// [SP] Upstreamed from Zandronum
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vid_fullscreen = SendDlgItemMessage( hDlg, IDC_WELCOME_FULLSCREEN, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
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#ifdef HAVE_GLES2
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if (SendDlgItemMessage(hDlg, IDC_WELCOME_VULKAN4, BM_GETCHECK, 0, 0) == BST_CHECKED)
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vid_preferbackend = 3;
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else
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#endif
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if (SendDlgItemMessage(hDlg, IDC_WELCOME_VULKAN3, BM_GETCHECK, 0, 0) == BST_CHECKED)
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vid_preferbackend = 2;
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else if (SendDlgItemMessage(hDlg, IDC_WELCOME_VULKAN2, BM_GETCHECK, 0, 0) == BST_CHECKED)
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@ -97,6 +97,7 @@
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#define IDC_RADIO3 1086
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#define IDC_WELCOME_VULKAN3 1086
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#define IDCE_ROOM 1087
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#define IDC_WELCOME_VULKAN4 1187
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#define IDCS_ROOM 1088
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#define IDCE_ROOMHF 1089
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#define IDCS_ROOMHF 1090
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@ -53,6 +53,9 @@
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#include "win32glvideo.h"
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#include "gl_framebuffer.h"
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#ifdef HAVE_GLES2
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#include "gles_framebuffer.h"
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#endif
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extern "C" {
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HGLRC zd_wglCreateContext(HDC Arg1);
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@ -62,6 +65,7 @@ PROC zd_wglGetProcAddress(LPCSTR name);
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}
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EXTERN_CVAR(Int, vid_adapter)
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EXTERN_CVAR(Int, vid_preferbackend)
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EXTERN_CVAR(Bool, vid_hdr)
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CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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@ -105,7 +109,13 @@ DFrameBuffer *Win32GLVideo::CreateFrameBuffer()
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{
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SystemGLFrameBuffer *fb;
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fb = new OpenGLRenderer::OpenGLFrameBuffer(m_hMonitor, vid_fullscreen);
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#ifdef HAVE_GLES2
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if ((Args->CheckParm("-gles2_renderer")) || (vid_preferbackend == 3) )
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fb = new OpenGLESRenderer::OpenGLFrameBuffer(m_hMonitor, vid_fullscreen);
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else
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#endif
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fb = new OpenGLRenderer::OpenGLFrameBuffer(m_hMonitor, vid_fullscreen);
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return fb;
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}
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