- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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116 changed files with 12502 additions and 80 deletions
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@ -382,7 +382,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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vp_comb = "#version 430 core\n#define SHADER_STORAGE_LIGHTS\n";
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}
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if (gl.flags & RFL_SHADER_STORAGE_BUFFER)
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if ((gl.flags & RFL_SHADER_STORAGE_BUFFER) && screen->mPipelineType == 0)
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{
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vp_comb << "#define SUPPORTS_SHADOWMAPS\n";
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}
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