- Fixed: The first texture in a TEXTURE1 lump, although invalid when used
elsewhere, must be usable as sky (see Requiem.wad's SKY3.) SVN r993 (trunk)
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6 changed files with 19 additions and 6 deletions
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@ -5065,12 +5065,12 @@ int DLevelScript::RunScript ()
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if (sky1name[0] != 0)
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{
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strncpy (level.skypic1, sky1name, 8);
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sky1texture = TexMan.GetTexture (sky1name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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sky1texture = TexMan.GetTexture (sky1name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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}
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if (sky2name[0] != 0)
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{
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strncpy (level.skypic2, sky2name, 8);
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sky2texture = TexMan.GetTexture (sky2name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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sky2texture = TexMan.GetTexture (sky2name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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}
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R_InitSkyMap ();
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}
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