- Fixed: The first texture in a TEXTURE1 lump, although invalid when used
elsewhere, must be usable as sky (see Requiem.wad's SKY3.) SVN r993 (trunk)
This commit is contained in:
parent
656d0b4ab5
commit
4434e322e2
6 changed files with 19 additions and 6 deletions
|
|
@ -807,7 +807,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
FMultiPatchTexture *tex = new FMultiPatchTexture ((const BYTE *)maptex + offset, patchlookup, numpatches, isStrife, deflumpnum);
|
||||
if (i == 1 && texture1)
|
||||
{
|
||||
tex->UseType = FTexture::TEX_Null;
|
||||
tex->UseType = FTexture::TEX_FirstDefined;
|
||||
}
|
||||
TexMan.AddTexture (tex);
|
||||
StartScreen->Progress();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue