- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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11 changed files with 0 additions and 124 deletions
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@ -1935,8 +1935,6 @@ void AM_drawSubsectors()
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scalex = sec->GetXScale(sector_t::floor);
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scaley = sec->GetYScale(sector_t::floor);
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#ifdef _3DFLOORS
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if (sec->e->XFloor.ffloors.Size())
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{
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secplane_t *floorplane = &sec->floorplane;
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@ -1997,7 +1995,6 @@ void AM_drawSubsectors()
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floorlight = *light->p_lightlevel;
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colormap = light->extra_colormap;
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}
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#endif
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if (maptex == skyflatnum)
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{
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continue;
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@ -2153,8 +2150,6 @@ void AM_showSS()
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}
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}
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#ifdef _3DFLOORS
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//=============================================================================
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//
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// Determines if a 3D floor boundary should be drawn
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@ -2214,7 +2209,6 @@ bool AM_Check3DFloors(line_t *line)
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// All 3D floors could be matched so let's not draw a boundary.
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return false;
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}
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#endif
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//=============================================================================
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//
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@ -2345,12 +2339,10 @@ void AM_drawWalls (bool allmap)
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{
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AM_drawMline(&l, AMColors.CDWallColor); // ceiling level change
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}
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#ifdef _3DFLOORS
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else if (AM_Check3DFloors(&lines[i]))
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{
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AM_drawMline(&l, AMColors.EFWallColor); // Extra floor border
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}
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#endif
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else if (am_cheat > 0 && am_cheat < 4)
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{
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AM_drawMline(&l, AMColors.TSWallColor);
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