- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?

This commit is contained in:
Christoph Oelckers 2015-06-07 09:41:44 +02:00
commit 4444d3c0c5
11 changed files with 0 additions and 124 deletions

View file

@ -1935,8 +1935,6 @@ void AM_drawSubsectors()
scalex = sec->GetXScale(sector_t::floor);
scaley = sec->GetYScale(sector_t::floor);
#ifdef _3DFLOORS
if (sec->e->XFloor.ffloors.Size())
{
secplane_t *floorplane = &sec->floorplane;
@ -1997,7 +1995,6 @@ void AM_drawSubsectors()
floorlight = *light->p_lightlevel;
colormap = light->extra_colormap;
}
#endif
if (maptex == skyflatnum)
{
continue;
@ -2153,8 +2150,6 @@ void AM_showSS()
}
}
#ifdef _3DFLOORS
//=============================================================================
//
// Determines if a 3D floor boundary should be drawn
@ -2214,7 +2209,6 @@ bool AM_Check3DFloors(line_t *line)
// All 3D floors could be matched so let's not draw a boundary.
return false;
}
#endif
//=============================================================================
//
@ -2345,12 +2339,10 @@ void AM_drawWalls (bool allmap)
{
AM_drawMline(&l, AMColors.CDWallColor); // ceiling level change
}
#ifdef _3DFLOORS
else if (AM_Check3DFloors(&lines[i]))
{
AM_drawMline(&l, AMColors.EFWallColor); // Extra floor border
}
#endif
else if (am_cheat > 0 && am_cheat < 4)
{
AM_drawMline(&l, AMColors.TSWallColor);