- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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@ -272,7 +272,6 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
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Z -= back->GetPlaneTexZ(sector_t::ceiling);
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tex = wall->GetTexture(side_t::top);
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}
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#ifdef _3DFLOORS
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else if (ffloor) // this is a 3d-floor segment - do this only if we know which one!
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{
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Sector=ffloor->model;
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@ -295,7 +294,6 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
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tex = ffloor->master->sidedef[0]->GetTexture(side_t::mid);
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}
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}
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#endif
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else return FNullTextureID();
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CalcFracPos (wall, x, y);
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