- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?

This commit is contained in:
Christoph Oelckers 2015-06-07 09:41:44 +02:00
commit 4444d3c0c5
11 changed files with 0 additions and 124 deletions

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@ -2548,7 +2548,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
if (abs(corpsehit->x - viletryx) > maxdist ||
abs(corpsehit->y - viletryy) > maxdist)
continue; // not actually touching
#ifdef _3DFLOORS
// Let's check if there are floors in between the archvile and its target
sector_t *vilesec = self->Sector;
sector_t *corpsec = corpsehit->Sector;
@ -2566,7 +2565,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
continue;
}
}
#endif
corpsehit->velx = corpsehit->vely = 0;
// [RH] Check against real height and radius