- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
This commit is contained in:
parent
3fea074d35
commit
4444d3c0c5
11 changed files with 0 additions and 124 deletions
|
|
@ -2548,7 +2548,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
|
|||
if (abs(corpsehit->x - viletryx) > maxdist ||
|
||||
abs(corpsehit->y - viletryy) > maxdist)
|
||||
continue; // not actually touching
|
||||
#ifdef _3DFLOORS
|
||||
// Let's check if there are floors in between the archvile and its target
|
||||
sector_t *vilesec = self->Sector;
|
||||
sector_t *corpsec = corpsehit->Sector;
|
||||
|
|
@ -2566,7 +2565,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
|
|||
continue;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
corpsehit->velx = corpsehit->vely = 0;
|
||||
// [RH] Check against real height and radius
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue