- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?

This commit is contained in:
Christoph Oelckers 2015-06-07 09:41:44 +02:00
commit 4444d3c0c5
11 changed files with 0 additions and 124 deletions

View file

@ -1316,7 +1316,6 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target)
z = mo->z;
F3DFloor * ffloor=NULL;
#ifdef _3DFLOORS
if (line->sidedef[side^1] != NULL)
{
sector_t * backsector = line->sidedef[side^1]->sector;
@ -1336,7 +1335,6 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target)
}
}
}
#endif
DImpactDecal::StaticCreate (base->GetDecal (),
x, y, z, line->sidedef[side], ffloor);
@ -2164,7 +2162,6 @@ explode:
{
if (mo->dropoffz != mo->floorz) // 3DMidtex or other special cases that must be excluded
{
#ifdef _3DFLOORS
unsigned i;
for(i=0;i<mo->Sector->e->XFloor.ffloors.Size();i++)
{
@ -2175,7 +2172,6 @@ explode:
if (rover->flags&FF_SOLID && rover->top.plane->ZatPoint(mo->x,mo->y)==mo->floorz) break;
}
if (i==mo->Sector->e->XFloor.ffloors.Size())
#endif
return oldfloorz;
}
}
@ -3567,12 +3563,8 @@ void AActor::Tick ()
{
secplane_t floorplane;
#ifdef _3DFLOORS
// Check 3D floors as well
floorplane = P_FindFloorPlane(floorsector, x, y, floorz);
#else
floorplane = floorsector->floorplane;
#endif
if (floorplane.c < STEEPSLOPE &&
floorplane.ZatPoint (x, y) <= floorz)
@ -3889,7 +3881,6 @@ bool AActor::UpdateWaterLevel (fixed_t oldz, bool dosplash)
reset = true;
}
}
#ifdef _3DFLOORS
else
{
// Check 3D floors as well!
@ -3923,7 +3914,6 @@ bool AActor::UpdateWaterLevel (fixed_t oldz, bool dosplash)
break;
}
}
#endif
}
// some additional checks to make deep sectors like Boom's splash without setting
@ -5371,7 +5361,6 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z
}
#endif
#ifdef _3DFLOORS
for(unsigned int i=0;i<sec->e->XFloor.ffloors.Size();i++)
{
F3DFloor * rover = sec->e->XFloor.ffloors[i];
@ -5388,7 +5377,6 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z
planez = rover->bottom.plane->ZatPoint(x, y);
if (planez < z && !(planez < thing->floorz)) return false;
}
#endif
hsec = sec->GetHeightSec();
if (hsec == NULL || !(hsec->MoreFlags & SECF_CLIPFAKEPLANES))
{
@ -5398,9 +5386,7 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z
{
terrainnum = TerrainTypes[hsec->GetTexture(sector_t::floor)];
}
#ifdef _3DFLOORS
foundone:
#endif
int splashnum = Terrains[terrainnum].Splash;
bool smallsplash = false;
@ -5503,7 +5489,6 @@ bool P_HitFloor (AActor *thing)
break;
}
#ifdef _3DFLOORS
// Check 3D floors
for(unsigned int i=0;i<m->m_sector->e->XFloor.ffloors.Size();i++)
{
@ -5517,7 +5502,6 @@ bool P_HitFloor (AActor *thing)
}
}
}
#endif
}
if (m == NULL || m->m_sector->GetHeightSec() != NULL)
{